Will augmented reality the future of video games? A study of the “Ericsson” confirm that

Use your electronic games are currently 26% of the total hours that are spent in the use of electronic media is different, what makes the market for electronic games is one of the largest and fastest-growing markets. It includes a new report issued by the laboratory of the consumers have of the company “Ericsson” to be 67 % of the amateurs of electronic games will go to increase their use of augmented reality (AR) during the next five years.

The reason for the increasing popularity of video games to the growth in the mobile games market portable, includes a report on the views of 7,000 gaming enthusiasts between the ages of 15 and 69 years in Brazil, China, France, Japan, South Korea, the United Kingdom and the United States, and a sample of 676 million people in the world, the role he will play augmented reality (AR) in the creation of the next level of electronic games, it also deals with the implications of the increased use of augmented reality in gaming, and its impact on daily life

Statistics show that dealt with the report in the category covered by the survey indicated that 90% of young males aged between 16 and 24 years of practicing electronic games on a weekly basis at the very least, women who aged between 45 and 59 years old part is recognized at the base of the leading players, where half of them participate in these games at least once a week.


It is anticipated that the augmented reality technology to develop and grow the community of video games in an unprecedented manner, as shown more than 1 of every 3 participants not interested in video games, attention games, augmented reality.

The study also pointed out that 10% of the players of the video, who belong to the category of “players superior” who play video games across all platforms, using almost 50% of the hours that are consumed during game play on the video platforms. However, this situation may change with augmented reality, where 36% of non-gamers interested in games, augmented reality, and this is very important, given that at least 23% of people surveyed are non-players regular.

Evidence suggests that augmented reality has become a key element in the era of entertainment, where 48 % of respondents said they would use this technique in the types of different media, including games, over the next five years. Interestingly, 7 out of 10 of the players of augmented reality games believe that this technique will new experiences in the world of video games, and most of them are on it will change the way playing video games in the future.

With regard to the future, up to 67% of the players say they will increase their use of augmented reality during the next five years. Obviously, augmented reality, Pat is prepared to prove its importance in the community and the consumption of content and media will be a key component in the future.

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