Brain-computer interfaces will considerably extend the capabilities of VR technologies

The technology of virtual reality (VR) have quite well “learned” to deceive our brains, eyes and ears, causing them to believe that we really are in some other world and are the main character of a game. However, soon these technologies can go to a whole new level. And travel within the virtual worlds we will be able with just some of our thoughts, without the help of special devices for control, which are now actively used with VR headsets.

Held earlier this month, a conference of video game developers Game Developer’s Conference staff psychologist and researcher of video games gaming Valve’s Mike Abinder shared his thoughts on what an amazing opportunity for virtual reality to provide the integration interfaces, “computer-brain” in the future VR headsets.

Personalized gaming experience

The idea is to give the gear VR headset special sensors (like EEG) that will read the electromagnetic signals of your brain and convert them into useful game statistics. The analysis of these data according to Abinder will allow game developers to make the past more interactive and personalized. For example, depending on your condition (you are sad, fun, scary, boring, etc.) the game will be able on the fly to adapt to your mood and also your “playfulness”.

“Imagine instantly adapt specifically for your virtual enemies. For example, what kind of monsters do you most like to fight: strong, weak, smart, stupid? If we know the answers to these questions, then games that support this technology can become a real discovery for you, as they will be able to offer a completely unique gaming experience, a new challenge and test, reducing to a minimum really boring moments every time you log in this game”, — quotes the words of Abinger VentureBeat.

The level design of each individual game in this case will be able to adapt exclusively by a particular person using a VR-headset. Perhaps this same technology will allow you to create your perfect virtual avatar, almost completely “copying” your real image in the virtual world. This avatar will mimic your current mood, facial expressions, your habits and so on.

“Game developers can pay more attention to how you react to certain elements in the game. Because of this, even small changes can lead to big results, and change your perception of the game.”

Empowering the brain

According to the information portal VentureBeat, on the market there are several companies which are testing technologies that convert brain signals to the game data. For example, one such company is startup Neurable, which is currently testing the developed interface, “computer-brain” with commercially available VR headsets “to create a natural extension of our brain’s capacity,” as stated on their official website.

Of course, voiced by Abendanon ideas for the most part are his own assumptions and the opportunities that may open before us thanks to the combination of virtual reality technology and brain scanning. At the moment, even the EEG hospital level often have to deal with a lot of noise in the resulting scan data. Especially for non-invasive devices and those that use electrodes to read signals. In the case of those VR headsets it is not possible to provide for user high-quality and originally incorporated this idea of a new gaming experience. Therefore, in this direction will have a lot of work.

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